A Game of Thrones: A Song of Ice and Fire NWN2 Persistent World

Tags: laws

1. The Role-Player's Guide
(Resources/Manuals and Guides)
... the things that make a character really stand out. And remember, flaws can be just as important as assets when creating an interesting character. Many famous characters from movies have these critical ...
2. Brotherhood Without Banners
(Houses of Westeros/Independents)
... head. Once Robert died and the Lannisters assumed control of the Iron Throne, Beric's men became an outlaw organization. As outlaws, Beric's men formed the Brotherhood as a way to uphold the spirit of ...
3. The Small Council
(World of Westeros/Miscellaneous)
... seats are always reserved for the Grand Maester and the Lord Commander of the Kingsguard. Other traditional seats include the Master of Coin, Master of Ships, Master of Laws, and Master of Whisperers. ...
4. House Harlaw
(Houses of Westeros/Minor Houses)
... it took to raise it and the changeable nature of the lords who oversaw its construction. Ruling over the richest and most populous of the Iron Islands, the Harlaws are a large clan ruled by Lord Rodrik ...
5. House Baratheon
(Houses of Westeros/Great Houses)
... at the king’s council as master of laws, ruling from afar the traditional Baratheon home, the castle of Storm’s End. By virtue of the Iron Throne, House Baratheon reigns over all the lands of the Seven ...
6. Customs & Laws of the Seven Kingdoms
(Resources/Manuals and Guides)
It is impossible to comprehensively define the customs and legal code that have evolved over the course of several thousand years. While this section will cover some of the common laws and traditions that ...
7. The Iron Islands
(World of Westeros/Geography)
... their laws. Ship captains and warriors are revered among them; it is said that every captain is a king on his or her deck, and every king must be a captain. Captains are expected to raid, gaining wealth ...