A Game of Thrones role playing community and NWN2 persistent world project discussion board.
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Ethos: Level RangeFor level range, I think there's an awful lot to be said for having a soft cap on levels around the 10-12 mark. XP gain rates can be tailored so that by the time PCs are around these levels, progression is all but non existent. There are several reasons for this. From a design perspective, creating balanced, static content for high or epic levels is exceptionally difficult; creating said content in a world that also includes low and mid levels is even harder. Also, the power gap between high/epic and low levels is all-but unbridgeable. I think it is also preferable for PCs, when they into their mid-levels, to be focussed on 'story' and 'plot', i.e. playing a creative role within the PW, than their individual 'adventures'. Level 10 fighters should be guard captains or mercenary commanders; Level 10 wizards should be teaching PC apprentices; Level 10 clerics founding temples, and so forth. This kind of approach also feeds into my points about a player-driven world. By level 7 and higher, PCs can act themselves as quest-givers and move the world on, in the absence of DMs; this kind of activity, which has been terribly rare elsewhere, seems like one of the keys to a self-sustaining PW.
Perhaps an XP system that means that, at higher levels, significant gain becomes DM & plot dependent. Essentially, a kind of soft cap - I'll reference CoA again here, as they - technically - go level 1 - 20, but levelling slows down seriously as PCs go through their mid levels and it is very rare that PCs get beyond 11 or 12. CoA seems to still have a plethora of PCs of levels 8-11, for whom progression is simply no longer an issue: they are tough enough to make it out of most dangerous situations if they want, they have the skills to do most of the things they want, and they can focus instead simply on story. And, of course, just because the engine goes 1 - 30, I'm not sure that means it has to be mimicked. |
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Re: Ethos: Level RangeAn interesting excerpt from AGoT d20 RPG:
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Re: Ethos: Level RangeI'm a huge fan of starting from square one. You can easily script it to make the first level or two (or three, etc.) to go as quick as you want, but I think if an RPer logs in for the first time and *bubbalabling!!* is suddenly 5th level, they'll think "wha-a-a-t?" and become bored because you don't have to do anything to become considerably powerful. Plus this attracts powerbuilders. |
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Re: Ethos: Level RangeWe're definitely starting at level 1. |
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Re: Ethos: Level RangeI completely agree : starting at level 1 and then working you way up. You have to earn every inch of XP needed to level up. |
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"Life is pain, Highness. Anyone who says differently is selling something." Westley - Princess Bride |
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Re: Ethos: Level RangeVery interesting thoughts. It makes good sense to keep the level cap low as Rusty suggests as balance is easier to maintain. I feel that it does, however, detract something from the fun of developing/strengthening your character so I also like Cipher's post that refers to the recommendation from AGoT d20 RPG. Considering what's been posted before, what I would like to see is roughly something like the following: all players start as children in a separate area of the world which is set 10 years behind the main world. The player then levels there from levels 1 to 5. At level 5 they enter the main world and can join up for training at the various guilds/tribes/professions etc. Training (no serious risk of death) will then take them from levels 5 to 8, at which stage they are out on their own. Levelling up above level 12-13 should be very slow and should almost grind to a halt at level 15. Players can still earn XP but it will require a lot of time and effort to get to level 16 by which time the character is almost on par with the most powerful NPCs in the world. |
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Re: Ethos: Level RangeIt makes sense of course, especially in terms of progression, that low level characters would be children. But age doesn't really have an effect in the game. Still, I like the idea and we can actually scale the size of characters with scripting - so as time passes, characters age and they grow!! Talk about realism, eh? |
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