The Role-Player's Guide - Advanced Role Playing
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|Wednesday, 19 November 2008 14:10|
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Advanced Role-playing – Thinking “Outside of the Box”
The NWN game engine limits what actions your characters can perform. This is one of the great weaknesses of CRPGs, compared to pen-and-paper role-playing. However, there are ways to role-play “outside of the box” in NWN. Here are some ideas that we have come across. Some of these were real eye-openers for me. Most of these, however, require a DMed game.
The ideas in this section are designed to get you thinking. However, it largely depends on your DM whether he or she wants you to do such things. Most DMs will generally approve, because it can get players thinking more creatively and make the game more interesting for the DM too. But, be sure to check with your DM(s) first.
Talking to Scripted NPCs
Having a DM in NWN can really add a lot to an adventurer. However, it is also very common to play multiplayer games without a DM. In these cases, you will usually be running through a module that was custom-built. These modules will have primarily scripted NPC conversations, like the Official Campaign, where you click on an NPC to run through a conversation tree with them.
One interesting role-playing technique in these types of games is to “talk” to scripted NPCs without actually clicking on them. Of course, the NPC won’t respond, but you can use this technique in interesting ways.
As you can see, the conversation is a bit one-sided, but it also has a much better role-playing “feel” to it than clicking on an NPC whose script is most likely something standard like “Move along. I’m on duty right now.” It’s just another idea for improving the atmosphere in a scripted game.
Using Skill Checks
Using skill checks really requires a DM to pull off smoothly. Using something like the DMFI toolkit, players can be provided with the ability to roll ability or skill checks at any time. This can be done at the DM’s request, or initiated by the players. This also makes the game a lot closer to the pen and paper version. Some examples:
The opportunities here are nearly limitless. Even without DMFI, your DM could always have a good, old-fashioned set of dice at his or her PC to handle such things.
Doing Things Not Allowed by the Game Engine
Again, playing with a DM allows you to do all kinds of things outside of the game engine, that helps make the game more realistic. Players should be encouraged to do things that their on-screen avatar is not capable of. Some ideas:
|Last Updated on Thursday, 20 November 2008 15:07|