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Resources - Technical Documentation
Sunday, 23 November 2008 09:41

2DA definition for Neverwinter Nights 2 (NWN2) DoorTypes.2DA game configuration file. This file defines the door models available to module builders in the toolset and the attributes of those models.

Column NameColumn Description

Line NumberNumerical sequence of the items we have starting with 0.
LabelWhat the door is named in the Toolset.
NWN2_ModelNameName of the 3DSMax door model file.
AttachedModelNameThe question marks added to the name represent whether the door is a double door or a single.
NWN2_SkeletonThis is the name of the skeleton for the door animation.  The file is set-up in 3DSMax, and then exported.  Some doors need custom animations, which is why their names are different from those that are repeated.
ModelThis is the name of the model file.
SoundAppTypeThis is a reference to the door sounds 2DA to define the sound set for a door object (ie open, close, destroy, etc sound effects).
OpenTimeThis is the time the door should take to animate opening and closing. If left as ****, the door will open/close the normal speed. If it was changed to say, 5.0, then the door would animate opening over 5 seconds and closing over 5 seconds.

Last Updated on Thursday, 04 December 2008 16:11