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Sunday, 23 November 2008 09:41 |
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2DA definition for Neverwinter Nights 2 (NWN2) DoorTypes.2DA game configuration file. This file defines the door models available to module builders in the toolset and the attributes of those models.
| Column Name | Column Description |
| | Line Number | Numerical sequence of the items we have starting with 0. | | Label | What the door is named in the Toolset. | | PlaceableModelType | ? | | NWN2_ModelName | Name of the 3DSMax door model file. | | AttachedModelName | The question marks added to the name represent whether the door is a double door or a single. | | NWN2_PartsCount | ? | | NWN2_Skeleton | This is the name of the skeleton for the door animation. The file is set-up in 3DSMax, and then exported. Some doors need custom animations, which is why their names are different from those that are repeated. | | Model | This is the name of the model file.
| | TileSet | ? | | TemplateResRef | ? | | StringRefGame | ? | | BlockSight | ? | | VisibleModel | ? | | SoundAppType | This is a reference to the door sounds 2DA to define the sound set for a door object (ie open, close, destroy, etc sound effects). | | Selection_SIZE | ? | | OpenTime | This is the time the door should take to animate opening and closing. If left as ****, the door will open/close the normal speed. If it was changed to say, 5.0, then the door would animate opening over 5 seconds and closing over 5 seconds. |
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Last Updated on Thursday, 04 December 2008 16:11 |