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Placeables.2DA

Resources - Technical Documentation
Sunday, 23 November 2008 10:04

2DA definition for Neverwinter Nights 2 (NWN2) Placeables.2DA game configuration file. This file defines the placeable models available to module builders in the toolset and the attributes of those models.


Column NameColumn Description

Line NumberNumerical sequence of the models in the file, starting with 0. This is for file editing/viewing purposes only and not used by the game engine.
LabelWhat the placeable is named in the toolset and in-game. Labels with spaces in the name must be encapsulated in double quotes (ie "Model Name").
StrRefTLK reference line number.
PlaceableModelTypeThe number '2' represents whether or not the placeable has an animation attached.
Fade?
NWN2_ModelNameName of the 3DSMax placeable model file.
NWN2_LowGoreName of the alternate 3DSMax placeable model file to use with low gore settings.
NWN2_PartsCount?
NWN2_SkeletonThis is the name of the skeleton that was setup for an animation on a placeable.  (For example the building with a weathervane on the roof swaying in the wind, or a trunk that opens--these objects will have a skeleton named in this column).  The animation files are set-up in 3DSMax, and then exported.
AttachedModelNameThe name of the extra pieces of animation attached to the skeleton.  (When there is an animation attached to a placeable, there will be a base/skeleton piece that goes in Column I (Ex: "PLC_MC_GALLOW3"), and a second piece ("PLC_MC_GALLOW3_01") named in 3DsMax, that will go in Column J.  If there are more than 2 pieces (for instance there's a "PLC_MC_GALLOW3_02", "PLC_MC_GALLOW3_03", etc.), double question marks will replace the name extensions instead so it will look like, "PLC_MC_GALLOW3_??" in this column.
DefaultDoorName of the door that appears on a placeable building when user sets one down in the Toolset.
DefaultAccessory?
IsAccessory?
ModelNameName of the 3DSMax placeable model file.
LightColorUsed for placeables that emit light (braziers, torches). 6 = fire.
LightOffsetXUsed for placeables that emit light (braziers, torches). X offset (in meters) for the placement of the light.
LightOffsetYUsed for placeables that emit light (braziers, torches). Y offset (in meters) for the placement of the light.
LightOffsetZUsed for placeables that emit light (braziers, torches). Z offset (in meters) for the placement of the light.
SoundAppTypeThis is a reference to placeableobjsnds.2da, which defines a "placeable sound set" consisting of entries for sound to play on opened, closed, destroyed, etc.
The defualt row, row 0, is the row for a medium wood chest, so that is the sound set that will play if this entry is left as "****".
ShadowSizeUse 1 to cast shadows, **** to cast no shadows.
BodyBagThis is a reference to bodybag.2da, which defines the type of bag to display when a placeable is destroyed.
LowGoreName of the alternate 3DSMax placeable model file to use with low gore settings.
ReflectionReflection map to use for the placeable.
InterfacePT?
BlockLOS?
SELECTION_SIZE?

Last Updated on Thursday, 04 December 2008 16:11
 

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