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Resources -
Technical Documentation
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Thursday, 04 December 2008 15:52 |
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2DA definition for Neverwinter Nights 2 (NWN2) AmmoTypes.2DA game configuration file. This file defines the different types of ammunition and their properties. | Column Name | Column Description | Values |
| | Label | Projectile type | Name of projectile (eg. arrow, bolt, dart, etc.) | | Model | Name of 3DSMax ammo model file. | w_* (eg. w_arrow01) | | ShotSound | Sound effect to play when ammo is fired. | **** (currently not used) | | ImpactSound | Sound effect to play on impact with target. | cb_ht_* (eg. cb_ht_arrow1) | | ProjSEF | Name of particle effects file to use.
| fx_* (currently all set to fx_arrowtrail) | | RotationSpd | Speed of rotation. Positive integers | 0, 3, 5, 6 |
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Last Updated on Tuesday, 30 December 2008 13:30 |