A Game of Thrones • A Song of Ice and Fire NWN2 Persistent World • Low Magic Role Play


Resources - Technical Documentation
Thursday, 04 December 2008 15:52

2DA definition for Neverwinter Nights 2 (NWN2) AmmoTypes.2DA game configuration file. This file defines the different types of ammunition and their properties.

Column NameColumn DescriptionValues

LabelProjectile typeName of projectile (eg. arrow, bolt, dart, etc.)
ModelName of 3DSMax ammo model file.w_* (eg. w_arrow01)
ShotSoundSound effect to play when ammo is fired.**** (currently not used)
ImpactSoundSound effect to play on impact with target.cb_ht_* (eg. cb_ht_arrow1)
ProjSEFName of particle effects file to use.
fx_* (currently all set to fx_arrowtrail)
RotationSpdSpeed of rotation. Positive integers0, 3, 5, 6

Last Updated on Tuesday, 30 December 2008 13:30