NWN2 Area Lighting: Overview |
| Resources - Technical Documentation | |||
| Tuesday, 09 December 2008 14:51 | |||
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Tags:Lighting-Neverwinter Nights 2 Lighting-NWN2 Lighting-NWN2 Area Lighting-Area Lighting Properties In the properties tab of a selected area, various lighting settings are available for each time-of-day listed under Appearance -> Day/Night Cycle Stages. There are three light sources active in an area at all times:
The intensity of the light generated by SkyLight and GroundLight sources controls the brightness of the light. Thus, lowering the intensity of these light emitters makes an area darker. For example, by setting the GroundLight color to red and setting its intensity greater than that of SkyLight, you can create the glow from a pool of lava. For an area with constant lighting, the Day/Night cycle option should be set to "False" and the Default lighting settings should be used. There are four settings that concern fog:
Setting FogEnd to the same value as the FarClip distance ensures that everything before the PC fades off into the distance. Note: By zooming out, everything on screen that's not a tile is drawn in the FogColor, and this is particularly noticable as you near the edge of an area.
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| Last Updated on Wednesday, 26 October 2011 09:54 |