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Resources -
Technical Documentation
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Sunday, 30 May 2010 20:57 |
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2DA definition for Neverwinter Nights 2 (NWN2) Skills.2DA game configuration file. This file defines the skills available to PCs and NPCs in the game.
Valid through version v.123.1765.
| Column Name | Column Description |
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| Line Number |
Numerical sequence of the items we have starting with 0. |
| Label |
The label for the 2da record. |
| Name |
TLK line reference of the name of the skill. |
| Description |
TLK line reference of the description of the skill. |
| Icon |
The in-game icon to use for this skill. Format: targa (*.tga), 40x40, 24 bits/pixel. |
| Untrained |
Indicates whether the skill can be used without training (0 ranks). 1 = the skill can be used without training 0 = the skill cannot be used without training.
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| KeyAbility |
The ability score primarily used by this skill. STR, DEX, CON, WIS, INT, or CHA. |
| ArmorCheckPenalty |
1 = the skill has an armor check penalty 0 = the skill has no armor check penalty. |
| AllClassesCanUse |
1 = all classes can use this skill 0 = cannot be used by all classes. |
| Category |
? |
| MaxCR |
Maximum challenge rating. |
| Constant |
The name of the skill constant used for scripting. |
| HostileSkill |
1 = using the skill on a target is a hostile action 0 = using the skill is not a hostile action. |
| CosmopolitanFeat |
This is a reference to a row in feat.2DA. Taking the referenced feat makes the skill a class skill.
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| IsAnActiveSkill |
1 = the skill is activated (like Disable Trap) 0 = the skill is not activated. |
| ToggleMode |
This is a reference to a row in combatmodes.2DA.
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| PlayerOnly |
1 = the skill can only be used by a PC 0 = the skill can be used by a PC or NPC. |
| Removed |
1 = the skill has been removed 0 = the skill has not been removed. |
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Last Updated on Sunday, 20 February 2011 14:47 |