A Game of Thrones • A Song of Ice and Fire NWN2 Persistent World • Low Magic Role Play

NWN2_Tips.2DA

Resources - Technical Documentation
Tuesday, 30 December 2008 11:07

2DA definition for Neverwinter Nights 2 (NWN2) NWN2_Tips.2DA game configuration file. This file defines the game tips that appear on the load screens in the game.

 

NameDescriptionValues

Area Filter on the load screen hint/tip. This only works on area transitions. When loading a game or module transitioning, only generic "****" loader tips will be displayed. The tag of an area: if that area is being loaded, then the tip is added to the pool of possible tips to display on screen, otherwise it is filtered out
**** for generic, non area-specific tips
GameStatMin Filter on loader tip. If "****" or "0" then there is no low-end game state filter. Otherwise the game state (as set by the global variable set by the Game State Variable Name campaign setting) must be greater than or equal to this value. Like the Area filter above, this does not work on load games or module transitions. If this is greater than GameStateMax the tip will never show up (unless GameStateMax is "****" or "0"). Integer value of 1 or more to filter tip
**** or 0 to always show the tip
GameStatMax Reference to the chapter in the campaign. Used for the Official Campaign. Filter on loader tip. If "****" or "0" then there is no high-end game state filter. Otherwise the game state (as set by the global variable set by the Game State Variable Name campaign setting) must be less than or equal to this value. Like the Area filter above, this does not work on load games or module transitions. If this is less than GameStateMin the tip will never show up (unless GameStateMin is "****" or "0").
Weighting Increases the chance the loader tip will be displayed relative to other loader tips. Weighting is clamped between 1 and 10 by the engine, except for an override value of -1. Think of each tip as a ball in an urn; the weighting is how many balls with that loader tip are put in the urn. Tips with a weighting of -1 are placed in a "priority urn" with an effective weighting of 1 (that is, all priority tips have a similar chance of being selected). Then the engine picks a ball at random out of the priority urn, or, if there are no tips in the priority urn, the regular urn; and then displays that tip (also taking previous message history into account -- see overview above). A tip with a weighting of 5 will show up five times more often than one with a weighting of 1 (for regular tips); the actual % chance a regular tip will show up depends on how many tips you have on the list and the sum of all their weightings. If you have more priority tips than the size of the message history, you will never see any regular tips. An integer value from 1 to 10 for regular tips
-1 for priority tips
String TLK reference line number. Overrides any value in the DebugString column. Integer value of 16777216 or higher
**** for no TLK reference
DebugString If the String column has "****", the engine will try to use the string in this column as the loading tip. Strings with spaces in them must be enclosed in double-quotes ("). Note that Excel will put a set of double-quotes (") around any double-quotes it sees in a column, so if you plan on using this feature, you should NOT edit your nwn2_tips.2da in Excel or you will likely never see any of your DebugStrings, and quite possibly corrupt the whole file, too. A string value w/o spaces, or enclosed in double quotes
**** for no TLK reference
Comment Description of the loader tip. For user clarity; not used by the engine. A string value w/o spaces, or enclosed in double quotes

Last Updated on Thursday, 19 August 2010 18:31
 

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