A Game of Thrones: A NWN2 Persistent World

AddThis Social Bookmark Button

About Us

Thursday, 12 October 2006 12:50

Game of Thrones.NET is a persistent role playing game world built upon the Neverwinter Nights 2 engine that is based upon the best selling novel, A Game of Thrones, by George R. R. Martin. It is a permadeath world in which players play a preeminent role in the evolution of the world through the actions of their characters.


Primary Goals

  • To create a unique role-playing experience for new and veteran role players alike in an exciting, award winning, and first of its kind setting.
  • To create a self-sufficient, player driven game world that delivers a gratifying and dynamic gaming experience.
  • To create a world in which Dungeon Masters can supplement and support game play without needing to drive it.

Secondary Goals

  • To recreate the world of Westeros according to canon.

History

Game of Thrones.NET began as an idea in 2006. Since then, it's been mostly a process of organizing thoughts and information, thoroughly researching the setting, and compiling it all into an easy to use website. With the stability of the NWN2 Toolset much improved, and the introduction of valuable time-saving plugins, the time is right to begin constructing the rich tapestry of Westeros. 2008 will be the year in which Westeros emerges onto the NWN2 scene for the very first time.

If this project interests you and you'd like to lend a hand in the behind the scenes technical and creative development, please feel free to contact us.

To learn more about our current progress and future plans, please check out our roadmap.

Last Updated on Monday, 11 January 2010 14:01