A Game of Thrones • A Song of Ice and Fire NWN2 Persistent World • Low Magic Role Play

Tags: NWN

This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.23 build 1765. It allows builders to randomize the scaling and seed value of trees in an area to create variety. ...
This is the TerraCoppa plugin by Tani for NWN2 recompiled for patch 1.23 build 1763. It allows builders to copy terrain and objects from one area to another. ...
This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.23 build 1763. It allows builders to randomize the scaling and seed value of trees in an area to create variety. ...
English (Great Britain) version of the Neverwinter Nights 2 (NWN2) game manual. ...
French (Français) version of the Neverwinter Nights 2 (NWN2) game manual.  ...
The Italian (Italiano) version of the Neverwinter Nights 2 (NWN2) game manual. ...
The Spanish (Español) version of the Neverwinter Nights 2 (NWN2) game manual. ...
The German (Deutsch) version of the Neverwinter Nights 2 (NWN2) game manual. ...
This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.22 build 1588. It allows builders to randomize the scaling and seed value of trees in an area to create variety. ...
This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.21. It allows builders to randomize the scaling and seed value of trees in an area to create variety. ...
11. NWN Data Format: Faction
(Resources/Technical Documentation)
NWN Data Format: Faction 1. Introduction A Faction is a control system for determining how game objects interact with each other in terms of friendly, neutral, and hostile reactions. Faction information ...
12. Getting Started ...
(News/Latest News)
... a moment to review our rules, races, and classes. It won't take long and will get you acquainted with the bare essentials. Once you are ready to join the game, launch NWN2 in MultiPlayer mode and login ...
13. Modder's NWN2 Custom Texture Guide
(Resources/Manuals and Guides)
This tutorial describes one method of creating terrain textures for NWN2. It may not be the best or most complete way, but it works quite nicely. This method also removes the glossy shine from textures ...
14. NWN2 Skydomes
(Resources/Technical Documentation)
Neverwinter Nights 2 comes packaged with a few skydome effects that you can use in your areas. The skydomes are: fx_skydome_stormy fx_skydome_shipwreck fx_skydome_nx2lobby fx_skydome_generic fx_skydome_astral ...
15. NWN2 .INI Settings
(Resources/Technical Documentation)
... Nights 2 settings called nwn2.ini and nwn2player.ini, and they're found under your \Documents and Settings\[Username]\My Documents\Neverwinter Nights 2 directory. However there are also two files with ...
16. NWN2 NW_GENERIC_MASTER Flags
(Resources/Technical Documentation)
The following are the bitmaps (flags) for the Neverwinter Nights 2 NW_GENERIC_MASTER variable used to setup NPC behavior OnSpawn. NW_FLAG_SPECIAL_CONVERSATION = 1 NW_FLAG_SHOUT_ATTACK_MY_TARGET = 2 NW_FLAG_STEALTH ...
17. Skills.2DA
(Resources/Technical Documentation)
2DA definition for Neverwinter Nights 2 (NWN2) Skills.2DA game configuration file. This file defines the skills available to PCs and NPCs in the game. Valid through version v.123.1765.   Column ...
18. NWN2 Scripting Constants
(Resources/Technical Documentation)
... to cross areas, like they did in the original NWN. This was changed in 1.30 to use only // * waypoints in one area. //------------------------------------------------------------------------------ const ...
19. NWN2 Scripted Waypoints
(Resources/Technical Documentation)
Here's some info on a new feature called Scripted Waypoints. Scripted waypoints builds on the current waypoints system by making the arrival at each waypoint call a script. There are no special requirements ...
20. NWN2 Visual Effects (VFX)
(Resources/Technical Documentation)
Here's a partial break down of how visual effects work in NWN2. The .pfx is the particle that is emitted by the particle mesh. When applied as the definition file for the mesh, it is emitted randomly ...
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