NWN2 Visual Effects (VFX)
|Resources - Technical Documentation|
|Friday, 29 January 2010 11:49|
Here's a partial break down of how visual effects work in NWN2.
The .pfx is the particle that is emitted by the particle mesh. When applied as the definition file for the mesh, it is emitted randomly over the surface of the target of the effect or at least where you define the mesh to emanate from. That is defined in "Model Parts". Remember to save these files if you make any adjustments to them.
In the SEFToPlayOnModel, the change alpha makes the model invisible, but not the particle effect. Using tag based scripting with on On Equipped script, you can also apply and remove visual effects on items as they are equipped by players.
|Last Updated on Saturday, 29 January 2011 16:10|