A Game of Thrones: A Song of Ice and Fire NWN2 Persistent World

Classes.2DA

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Saturday, 10 January 2009 20:56

2DA definition for Neverwinter Nights 2 (NWN2) Classes.2DA game configuration file. This file defines all the classes available in the game.

Recommended STRENGTH attributePrimary class spell casting abilityfeat.2DA reference line number of ****
NameMDescriptionValues

LabelName of the class 2DA record.String value, no spaces
NameTLK line reference of the class nameInteger value
PluralTLK line reference of the plural class nameInteger value
LowerTLK line reference of the lowercase class nameInteger value
DescriptionTLK line reference of the class descriptionInteger value
IconName of the icon file (TGA)xxx.tga
BorderedIconName of the bordered icon file (TGA)xxx.tga
HitDieThe die to roll for Hit Points at level upInteger value
AttackBonusTableBase Attack Bonus progression tableCLS_ATK_XXX
FeatsTableClass feats tableCLS_FEAT_XXX
SavingThrowTableBase Saving Throw progression tableCLS_SAVTHR_XXX
SkillsTableClass skills tableCLS_SKILL_XXX
BonusFeatsTableBonus class feats progression tableCLS_BFEAT_XXX
SkillPointBaseNumber of base skill points awarded at each levelInteger value
SpellGainTableSpell gain progression tableCLS_SPGN_XXX or ****
SpellKnownTableSpells known progression tableCLS_SPKN_XXX or ****
PlayerClassSets class playability1 = Playable
0 = Not Playable
SpellCasterSets class spellcasting ability1 = Can cast spells
0 = Cannot cast spells
MetaMagicAllowedSets class metamagic ability1 = Can cast metamagic spells
0 = Cannot cast metamagic spells
MemorizesSpells1 = The character must memorize the spells they want to cast (i.e. Wizard)
0 = The character need not memorize spells (i.e. Sorcerer)
HasArcaneSets class arcane spellcasting ability1 = Casts arcane spells
0 = Doesen't cast arcane spells
HasDivineSets class divine spellcasting ability1 = Casts divine spells
0 = Doesen't cast divine spells
HasSpontaneousSpellsSets class spontaneous spellcasting ability1 = Casts spontaneous spells
0 = Doesen't cast spontaneous spells
SpontaneousConversionTableSpontaneous spell progression tableCLS_SPON_XXX or ****
SpellSwapMinLvl?****
SpellSwapLvlInterval?****
SpellSwapLvlDiff?****
AllSpellsKnown1 = spells already known at level up (i.e. Cleric)
0 = non-spellcasting class or spells need to be learned at level up
HasInfiniteSpells Sets whether spells are limited (i.e. Wizard) or unlimited (i.e. Warlock) 1 = Infinite spells
0 = Finite spells
HasDomainsSets whether the class has spell domains1 = Has domains (i.e. Cleric)
0 = Doesn't have domains (i.e. Sorcerer)
HasSchoolSets whether the class has schools of magic1 = Has Schools of Magic (i.e. Wizard)
0 = No Schools of Magic (i.e. Cleric)
HasFamiliarSets whether the class has a familiar1 = Has a familiar
0 = Doesn't have a familiar
HasAnimalCompanionSets whether the class has an animal companion1 = Has an animal companion (i.e. Ranger)
0 = Doesn't have an animal companion
StrInteger value
DexRecommened DEXTERITY attributeInteger value
ConRecommended CONSTITUTION attributeInteger value
WisRecommended WISDOM attributeInteger value
IntRecommended INTELLIGENCE attributeInteger value
ChaRecommended CHARISM attributeInteger value
PrimaryAbilPrimary class abilitySTR, DEX, CON, WIS, INT, or CHA
SpellAbilSTR, DEX, CON, WIS, INT, or CHA
AlignRestrictClass Alignment restriction(s)0x00 - No restrictions
0x01 - No Neutral
0x02 - No Lawful
0x03 - No Lawful, No Neutral
0x04 - No Chaotic
0x05 - No Chaotic, No Neutral
0x06 - No Chaotic, No Lawful
0x07 - No Chaotic, No Lawful, No Neutral
0x08 - No Good
0x09 - No Good, No Neutral
0x0A - No Good, No Lawful
0x0B - No Good, No Lawful, No Neutral
0x0C - No Good, No Chaotic
0x0D - No Good, No Chaotic, No Neutral
0x0E - No Good, No Chaotic, No Lawful
0x0F - No Good, No Chaotic, No Lawful, No Neutral
0x10 - No Evil
0x11 - No Evil, No Neutral
0x12 - No Evil, No Lawful
0x13 - No Evil, No Lawful, No Neutral
0x14 - No Evil, No Chaotic
0x15 - No Evil, No Chaotic, No Neutral
0x16 - No Evil, No Chaotic, No Lawful
0x17 - No Evil, No Chaotic, No Lawful, No Neutral
0x18 - No Evil, No Good
0x19 - No Evil, No Good, No Neutral
0x1A - No Evil, No Good, No Lawful
0x1B - No Evil, No Good, No Lawful, No Neutral
0x1C - No Evil, No Good, No Chaotic
0x1D - No Evil, No Good, No Chaotic, No Neutral
0x1E - No Evil, No Good, No Chaotic, No Lawful
0x1F - No Evil, No Good, No Chaotic, No Lawful, No Neutral
AlignRstrctTypeType of alignment restriction0x0 = None
0x1 = Law/Chaos
0x2 = Good/Evil
0x3 = Both
InvertRestrictInverts the Alignment restrictions1 = Yes
0 = No
ConstantThe class constant shown in the toolsetCLASS_TYPE_XXX
EffCRLvl01The Effective Character Level (ECL) of the class at level 1Integer value
EffCRLvl20The Effective Character Level (ECL) of the class at level 20Integer value
PreReqTableClass prerequisites table (for PRCs only)CLS_PRES_XXX or ****
MaxLevelMaximum level for the classInteger value or 0 if infinite
XPPenaltyExperience penalty (in points). Used for classes with LEP > 1Integer value
BonusSpellcasterLevelTableClass bonus spell progression table. Used in prestige classes like Eldritch Knight that provide bonus spells based on a previous spellcasting class.CLS_BSPLVL_XXX or ****
ArcSpellLvlModArcane spell level modifier. This determines when a character gets new arcane spells per day. For example, levels in PaleMaster add spells per day to arcane classes but no new spells. 1 is every level, 2 is every other level, 3 is every third level. Think of it as 1 / the number you entered (fractional numbers don't work).Integer value, typically 0
DivSpellLvlModDivine spell level modifier. As with its arcane counterpart, this determines when a character gets new divine spells per day.Integer value, typically 0
EpicLevelSets the level at which the class becomes epic-1 = level 21°, otherwise as specified
PackageThe line number reference for packages.2da that sets class defaultspackages.2DA reference line number
FEATPracticedSpellcasterSets whether the class has the Practiced Spell Caster featfeat.2DA reference line number or ****
FEATExtraSlotSets whether the class has the Extra Slot feat
FEATArmoredCasterSets whether the class has the Armored Caster featfeat.2da reference line number
CharGen_ChestThis is the clothing worn by the PC at character creation.chargenclothes.2DA reference line number
CharGen_FeetBoots worn at character creation?****
CharGen_HandsGloves worn at character creation?****
CharGen_CloakCloak worn at character creation?****
CharGen_HeadHelmet worn at character creation?****

Last Updated on Friday, 26 June 2009 13:16