A Game of Thrones • A Song of Ice and Fire NWN2 Persistent World • Low Magic Role Play

Tags: neverwinter nights

This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.23 build 1765. It allows builders to randomize the scaling and seed value of trees in an area to create variety.
This is the TerraCoppa plugin by Tani for NWN2 recompiled for patch 1.23 build 1763. It allows builders to copy terrain and objects from one area to another.
This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.23 build 1763. It allows builders to randomize the scaling and seed value of trees in an area to create variety.
English (Great Britain) version of the Neverwinter Nights 2 (NWN2) game manual. ...
French (Français) version of the Neverwinter Nights 2 (NWN2) game manual.  ...
The Italian (Italiano) version of the Neverwinter Nights 2 (NWN2) game manual. ...
The Spanish (Español) version of the Neverwinter Nights 2 (NWN2) game manual. ...
The German (Deutsch) version of the Neverwinter Nights 2 (NWN2) game manual. ...
This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.22 build 1588. It allows builders to randomize the scaling and seed value of trees in an area to create variety.
This is the Randomize Trees plugin by Aokis for NWN2 recompiled for patch 1.21. It allows builders to randomize the scaling and seed value of trees in an area to create variety.
11. NWN Data Format: Faction
(Resources/Technical Documentation)
NWN Data Format: Faction 1. Introduction A Faction is a control system for determining how game objects interact with each other in terms of friendly, neutral, and hostile reactions. Faction information ...
12. Getting Started ...
(News/Latest News)
To play on A Game of Thrones, you will need Neverwinter Nights 2 and its two expansions: Neverwinter Nights 2 Mask of the Betrayer and Neverwinter Nights 2 Storm of Zehir. If you do not own Neverwinter ...
13. Modder's NWN2 Custom Texture Guide
(Resources/Manuals and Guides)
... of like a broken chain link). Type in the new size, then hit "ok". Put the 64x64 .BMP image into your Program Files/Neverwinter Nights 2/NWN2Toolset/Terrain folder. Step 2: Make another copy of the ...
14. NWN2 Skydomes
(Resources/Technical Documentation)
Neverwinter Nights 2 comes packaged with a few skydome effects that you can use in your areas. The skydomes are: fx_skydome_stormy fx_skydome_shipwreck fx_skydome_nx2lobby fx_skydome_generic fx_skydome_astral ...
15. NWN2 .INI Settings
(Resources/Technical Documentation)
... any .ini file you must first make a backup of it. Editing .ini files in Neverwinter Nights 2 is a little more complex than other games. This is because there are two main .ini files which hold your Neverwinter ...
16. NWN2 NW_GENERIC_MASTER Flags
(Resources/Technical Documentation)
The following are the bitmaps (flags) for the Neverwinter Nights 2 NW_GENERIC_MASTER variable used to setup NPC behavior OnSpawn. NW_FLAG_SPECIAL_CONVERSATION = 1 NW_FLAG_SHOUT_ATTACK_MY_TARGET = 2 NW_FLAG_STEALTH ...
17. Skills.2DA
(Resources/Technical Documentation)
2DA definition for Neverwinter Nights 2 (NWN2) Skills.2DA game configuration file. This file defines the skills available to PCs and NPCs in the game. Valid through version v.123.1765.   Column ...
18. A Song of Ice and Fire
(About Game of Thrones/The Project)
... the first volume was eventually published in 1996. The novels have gone on to inspire the creation of board and role-playing games, including our Neverwinter Nights 2 persistent world, and even a pending ...
19. NWN2 Scripting Constants
(Resources/Technical Documentation)
x2_inc_switches.nss These are the main constants for configuring campaigns and modules. Builders should use these options before attempting other solutions or workarounds. //------------------------------------------------------------------------------ ...
20. NWN2 Scripted Waypoints
(Resources/Technical Documentation)
Here's some info on a new feature called Scripted Waypoints. Scripted waypoints builds on the current waypoints system by making the arrival at each waypoint call a script. There are no special requirements ...
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