About Us |
Thursday, 12 October 2006 12:50 |
A Game of Thrones is a persistent role playing game world built upon the Neverwinter Nights 2 engine that is based upon the best selling novel, A Game of Thrones, by George R. R. Martin. It is a permadeath world in which players play a preeminent role in the evolution of the world through the actions of their characters. Primary Goals
Secondary Goals
HistoryA Game of Thrones began as an idea in 2006. Since then, it's been a collaboration of individuals working to organize ideas and information, research the setting, and translate it all into game visuals and mechanics. With the stability of the NWN2 Toolset much improved since its release, and the introduction of valuable time-saving plugins, the time was right to begin constructing the rich tapestry of Westeros. 2008 will be the year in which Westeros emerges onto the NWN2 scene for the very first time. If this project interests you and you'd like to lend a hand in the behind the scenes technical and creative development, please feel free to contact us. To learn more about our current progress and future plans, please check out our roadmap. |
Last Updated on Wednesday, 28 September 2011 14:25 |